Every screen you own.
One console.
Screen CMS is the content and operations layer for screen networks — connect players, build playlists, schedule channels, control screens remotely, and see exactly what played on each one.
















Running on retail, mall and venue networks
From device to play log, in one place
Screen CMS covers the whole operating loop — no spreadsheets between the player on the wall and the report you send out.
Publish once to a channel and every targeted screen picks it up — then reports back what it actually played.
Screens organized the way you operate.
Pair a player in minutes, then structure the network however your team thinks about it — by group, by tag, by space. Target ten screens or ten thousand with the same action, and see device details, orientation and resolution on every one.


A media library that becomes a playlist.
Upload image, video and audio, or point at a supported URL. Everything lands in one library your whole team can reuse — then order it into a playlist and set the duration of each item.
Channels decide what plays, where and when.
Build a channel, pick the target screens, and set the days and hours it runs. Work on it as a draft for as long as you need — nothing reaches a screen until you publish.






Reach the screen without going there.
Schedule volume, brightness and black-screen windows so a screen behaves differently at 8am and at midnight — or act on it right now, one screen or the whole group. What each operator can trigger follows their permissions and what the device supports.
Know what happened on every screen.

On location
Different spaces. One screen network.
Landscape displays, portrait kiosks and entrance screens — see the environments your content needs to work in.
Put your whole network
on one console.
Tell us how many screens you run and where they are — we'll walk you through Screen CMS on your own network structure.




